South Poland Cleantech Cluster

NordicHouse Café 

networking for Start-ups
organizes the next regular meeting

"How to negotiate with institutional investors - Venture Capital (VC)?"

Date: Wednesday, 29.11.2017 at 18.00 - ??
Location: NordicHouse, ul. św. Anny 5, Krakow

Special guest: Marek Kapturkiewicz, co-founder & partner at Innovation Nest (VC fund), co-founder of SPIN Entrepreneurship School

During the activity of most startups there is a moment in which the so-called bootstrapping, development based on your own financial resources becomes no longer sufficient to effectively grow your business. There is a need for external financing. The type of funding often chosen by start-ups is cooperation with one of the venture capital funds (VC). The undoubted advantages of this type of financing are primarily the development of start-ups without debt, and the ability to use the knowledge and business experience of the VC's representatives. The most serious disadvantage is partial loss of startup control. You will learn about the pros and cons of working with VC funds during our next networking meeting.

Registration: free tickets on negocjacje-vc-spcleantech

Member of the SPCleantech cluster

STMicroelectronics

organizes the event "ST-UP Info Day", 15.11.2019 in Kraków
 

On November 15, 2017 at the Cracow Innovation Center, STMicroelectronics will present its offer and instruments to support Polish startups.
If you would like to participate and receive detailed information about the event, please fill in the form at the web address Info Day

Members of the VR & AR platform:

  • NordicHouse
  • Berrylife 
  • 11th Dimension
  • 1000 realities 
  • Mofables 
  • ART-Tech
  • CreativeStudio
  • Riot Agency
  • EPIC VR
  • Na Niby Studio
  • Head Trip
  • Shapespark

Virtual Reality (VR)

Virtual reality is the creation of a virtual environment presented to our senses in such a way that we experience it as if we were really there. It uses a host of technologies to achieve this goal and is a technically complex feat that has to account for our perception and cognition. It has both entertainment and serious uses. The technology is becoming cheaper and more widespread. We can expect to see many more innovative uses for the technology in the future and perhaps a fundamental way in which we communicate and work thanks to the possibilities of virtual reality.

The definition of virtual reality comes, naturally, from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation.

We know the world through our senses and perception systems. In school we all learned that we have five senses: taste, touch, smell, sight and hearing. These are however only our most obvious sense organs. The truth is that humans have many more senses than this, such as a sense of balance for example. These other sensory inputs, plus some special processing of sensory information by our brains ensures that we have a rich flow of information from the environment to our minds.

Everything that we know about our reality comes by way of our senses. In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn’t really there, but from your perspective it would be perceived as real. Something we would refer to as a virtual reality.

So, in summary, virtual reality entails presenting our senses with a computer generated virtual environment that we can explore in some fashion.

In technical terms…

Answering “what is virtual reality” in technical terms is straight-forward. Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.

Augmented Reality (AR)

Augmented reality is the integration of digital information with the user’s environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it.

Augmented reality apps are written in special 3D programs that allow the developer to tie animation or contextual digital information in the computer program to an augmented reality “marker” in the real world. When a computing device’s AR app or browser plug-in receives digital information from a known marker, it begins to execute the marker’s code and layer the correct image or images.

AR applications for smartphones typically include global positioning system (GPS) to pinpoint the user’s location and its compass to detect device orientation. Sophisticated AR programs used by the military for training may include machine vision, object recognition and gesture recognition technologies.